![]() The Roll20 drawings tools have been helpful for this, but one thing that lends me no end of frustration is that once a shape, or any drawing, has been drawn, even if it was originally snapped to the grid, there is no way to get it to snap back to the grid once moved. It will automatically snap, so both vertices would have an identical location.I'm new to Roll20 and tabletop games in general, and as such I don't really have or know where to find the resources long time players might have in regards to tokens, maps, etc., which means that so far I've mostly been drawing my maps on my own. ![]() ![]() Probably the easiest way to see this in use is to go into the Edit Mode, select a vertex and move it over another one. Not hard to guess that the Vertex Snapping will snap to vertices. It is the one that we will use to introduce all the settings that are related to the Snapping in Blender. Next is the Vertex Snapping in our Blender Snap to Grid tutorial. Increments were pretty easy to use and understand. General Snapping Settings and Snap to Vertex ![]() But when you zoomed out, it would be vice versa with the bigger grid. So when you are zoomed in – you have a smaller grid and more precise movement. In these views, the size of the grid directly depends on your zoom level. When you are using any of the preset views, such as Front View or Side View – the grid is not a constant value. It is exactly what Increment Snapping does – it snaps the object that you are using and uses Grid as increments for this snapping. Instead of moving smoothly – it snaps around the scene in increments. ![]() With the Snapping Turned on, when I try to move this cube somewhere, you will see that it moves weirdly. ![]()
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